12. Calling Programs – ILE RPG in Easy Bytes

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ILE RPG in Easy Bytes

Unit 12 examines modular programming and shows you how RPG programs can communicate with one another by passing data values as parameter arguments. You also learn how to define prototypes and procedure interfaces. In addition, this unit compares two methods for passing parameters and discusses the advantages of each technique. Finally, it outlines the use of data areas to provide external data to a program, as well as to pass information to other programs without using parameters.

This course is a unit of the ILE RPG in Easy Bytes  series, a complete introductory ILE RPG programming self-guided tutorial.

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Calling Programs

Data Areas

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